How to Play Skins in Golf
Skins is the most-played betting game in golf, and the rules fit on a napkin: win the hole outright, win the skin. Tie, and it carries over. The carryovers are where friendships are tested.
The basic rules
- Every hole is worth one skin. Before the round, set what a skin is worth — $1 and $5 are the common stakes.
- The player with the lowest score on the hole wins the skin — but only if they win outright.
- If two or more players tie for low, nobody wins. The skin carries over, and the next hole is worth two.
- Carryovers keep stacking until somebody wins a hole alone. At the end of the round, settle up based on skins won.
Carryovers: the whole point of skins
Carryovers turn quiet holes into showdowns. Tie holes 6 and 7, and suddenly the par-3 8th is worth three skins — and everyone on the tee knows it. The game's drama scales itself: the longer nobody wins, the bigger the next swing matters.
A real payout example
Four players, $2 per skin:
| Holes | Result | Skins |
|---|---|---|
| 1–5 | Alice wins 2 holes outright, 3 holes tie | Alice 2 — 3 carry forward |
| 6 | Bob wins outright (3 carried + 1) | Bob takes 4 skins |
| 7–17 | Carlos wins 3, rest tie into carries | Carlos 3 + carries |
| 18 | Alice birdies to win 5 stacked skins | Alice +5 — the round flips on one putt |
Alice finishes with 7 skins, Bob 4, Carlos 3, Dave 4 (he won a few quiet ones). At $2 a skin, the math at the end — who pays whom, exactly — is where most groups start squinting at the scorecard. (More on that below.)
Net skins: playing with handicaps
If your group's skill levels differ, play net skins: each player subtracts a stroke on the holes where their course handicap gives them one, and the lowest net score wins the skin. It keeps the 18-handicap golfer dangerous on every hole, which keeps the game honest and the trash talk flowing.
Common house rules to settle before the first tee
- Validation: some groups require the skin winner to par (or better) the next hole to "validate" the win. Brutal, optional.
- Final-hole ties: split the leftover pot, or cancel it. Decide in the parking lot before, not after.
- Whole-group pays vs. pot: either every player pays the winner per skin, or everyone antes into a pot up front. Same game, different bookkeeping.
Why groups argue about skins (and how to not)
Nobody argues about the rules — they argue about the ledger. Who tied on 7? Was 12 a carryover of two or three? Skins bookkeeping fails exactly when it matters: late in a round with stacked pots. That's the problem SideAction Saloon exists for — it tracks every skin and carryover live as you enter scores, and the round ends with one settlement screen: who owes who, in dollars. No napkin math.
Track Skins automatically — SideAction SaloonCarryovers, net scoring, and settlement, done for you. The Side Game App.